![]() I mean, ya, it’s super cool, but the setup seems so overkill for 95% of projects. When I follow some of the discussions out there on 360, a common term that will be thrown around is ‘parametric’ modeling. Then comes rendering and SU with VRay offer a tremendous rendering solution and NOW bringing Enscape into the workflow…?! I’m shook, the software and integration keeps making everything more productive and most importantly in the end MORE PROFITABLE. WHATEVER you do, if you take just a month to 3 months with SU it will literally change your life. Here are some examples, DM me I might share my libraries if I’m drunk enough… This was years ago so maybe memory allocations etc have changed over the past 5-10 years. I found that using multiple dynamic components are too heavy memory wise to be productive with larger files. But the reality is sometimes its easier to just have one very very good detailed model and modify it as needed for a new client / project. ![]() Years later I have discovered its great to copy / paste / modify / save as THEN drag and drop models from a browser. YO…! Fredo and FredoScale makes me hunnid hunnid dollar bills y’all…! THIS plugin is what drew me to SU, to modify cabinetry without skewing and having to redraw multiple cabinets to create a cabinet library. I have the SketchUp model in the 3d Warehouse: After a short learning curve, I had no problem modeling it - and once modeled, the gcode export was simple, easy, and quick - the only thing in ANY way complex was that I had to define a couple of new tools which the maker space didn’t have - I bought them and, once done, donated them to the maker space - Less than $100 total with lots of “feel goods” when I did so! I’d already modeled it in SketchUp - and I took a course on CAD/CAM during summer session at a local community college specifically to be able to use their maker space - and the 5x9 CAM machine to fabricate it! I also found a hardware set available online and ordered it - and it came with fully dimensioned plans/cutsheets!Īt this point, I could have adjusted my SketchUp model for the exact sizes I needed, but the maker space didn’t have anyone familiar with going from SketchUp to gcode for the machine they had - but they had it down to a science if you had a Fusion360 model! I can’t call myself a “proficient” user of Fusion360 - but it was critical for one project I did a few years back: A Murphy Bed/Desk Combination. ![]() (the other option would be to manually redraw the base with line tool?) It kinda sounds lazy excuse for a couple of pieces, but in the long run it might get tedious, also maybe there’s some other ways of doing it. ![]() As noted below I did not group the 2d lineart on their own, the only workaround i found is that i would need to group each piece individually, but then pushpulling will have to be done inside the group via double clicking for each. Now these were drawn freehand just dragging the rectangle tool without proper measurement or degree angles, but just to show the idea.įirst is sketchup. I tried to make a basic miter butt joint where 2 pieces of wood stick together at an angle. Pls note that my intention is not to start a SU vs fusion war or anything, far from it, i’m actually posting this comparison below cause i’m almost certain im using SU wrongly, so if there’s a better way of doing this, please do let me know (I’m still in favour of SU so far so as i’m not that eager to learn yet another new software!) Ok here’s a little/quick update after using fusion for a few minutes.
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